CrazySpace by DF
Changelog
* Used the PlayerThrust sprites to generate an animation called PlayerAcceleration
* Modified the controller script to incorporate acceleration
Parameters: Accelerate Action, Animator, Thrust Object
* Used the PlayerAcceleration as the animation for the ship acceleration
* Modified the Player Prefab and added the Thurst Animation as a child.
* Added an empty Game Object called Spawner, where the Spawner script was added.
Used the Spawner for the 3 enemies. Changed the parameters
* Created an empty Game Object to hold the Enemy Prefabs
* Changed the challenge for each level in the Game Manager
Level 1 the player needs to defeat 5 enemies
Level 2 the player needs to defeat 10 enemies
* Changed the music for Level 2
* Added the Spawner to Level 2 as well.
| Status | Released |
| Platforms | HTML5, macOS |
| Author | sharkff770 |
| Genre | Shooter |
| Made with | Unity |
| Content | No generative AI was used |

